Review: Monster Hunter World

Monster Hunter: World is a beautiful and gripping game that promises to catch your attention. Its gorgeous world, action-packed game play, huge selection of weapons, armors, and items that are useful in all sorts of ways give you plenty of options to enjoy hacking, slashing, bludgeoning, and shooting your way to glory. But, is it perfect? Let’s take a look.

Gameplay

Starting off, you jump into a character customization screen, full of tons of options for your characters facial appearance, hair, facial hair, and tattoos. There are plenty of different looks to choose from and if you care about your character’s beauty, you could spend at least a couple of hours here. After, you customize your Palico, a fun little cat-like sidekick that will support you with heals, use gadgets, deal damage and distract your enemies, as well as doing some minimal gathering while you’re on the hunt. From here out, you’re thrown right into some basic game play, teaching you how to use controls. And from there, if you don’t like reading tons of dialogue and reading cut scenes (voice over from NPCs, even during cut scenes, is heavily limited), you might start getting a little trigger happy to go fight some monsters. If you’re not taking the time to read a lot of the tutorials, you could find yourself a bit lost in terms of what to do or where to go. There are lots of useful items that you’ll find during your adventures in MH:W, and without taking the time to learn what they are and practice their uses, you might be left struggling to take down some of the harder monsters.

The story in Monster Hunter: World could be engaging if it was executed better. It’s simple but plays well. It’s just that the cut scenes don’t often have speaking NPCs and you’re forced to read a lot of dialogue to stay entwined in the story itself. It’s creative how they use the story to bring you from one type of monster fight to another. All in all, the story is boring, it lacks depth, but I feel like what the developers chose to cut in the story-line, more than made up for in game play.

Fighting monsters is rewarding and satisfying. Every time you’re able to chain together that hard to land combo on a fast, oversized, lizard-like creature you’re left with a small sense of accomplishment. At least until it catches you off guard, and you’re forced to try and scurry away to take a few seconds to heal. Think of MH:W as a sort of brighter, less depressing and more forgiving version of Dark Souls. You need to time your attacks, blocks, dodges, heals, and equipment uses perfectly. One small misstep could be the difference between taking home the prize or wasting the better part of an hour trying to get back to where you were. It’s a satisfying experience, and every loss gives you something to learn from.

Using the environment against your foes is an accomplishing task as well. Trapping a huge dragon in a pitfall or landing a pile of boulders on them gives you time to attack using heavily blows, sharpen your weapons, heal, and set up more traps. Just be careful you aren’t victim to your own surprises. After each victory, you’ll receive rewards for your effort that can be used to increase your arsenal of weapons and armors. You do so by going to the armory in the city you first land in. There is no leveling or skill attributes in MH:W so character progression is based solely on your wearable. Each armor set has their own stats based on defense and resistances. The right combination is necessary for different fights. Though if you master dodging and blocking, you could potentially beat the game while naked. The different weapons and armor sets are beautiful. They all have their own designed based around the monster they’re derived from.

Audio/Video

Graphically, MH:W is a beautiful game…from a distance. The textures are flawed, however, and need a major update. It isn’t known whether Capcom plans on providing a fix for the issue, but they have been fixing some other known issues with the game. Primarily focusing on the networking issues attributed to multiplayer disconnects. The sound and audio in the game is about what you’d expect. Voice acting is pretty pitiful, however. The sounds of hacking and slashing, charging different weapons, and using different items are done very well. I love the sound of my charge blade pushing into the shield right before I unleash a series of devastating attacks. The sounds the monsters make as they move and roar is downright awesome. The visuals and audio combined in this game make for a very immersive experience.

Speaking of multiplayer, it’s quite an engaging experience to dive into a world, track a monster, take the time to hack, slash, dodge, and destroy your way to victory alongside a few fellow hunters. The feeling of accomplishment is so satisfying, it always leaves you wanting more.

Conclusion

MH:W is a very well accomplished title. It’s fun, intense, beautiful, addictive, and overall, just downright awesome. The downfalls it does have are easily overlook-able and generally minor. It’s a must-have title for any Dark Souls fan and will likely lend itself to people who are fans of all sorts of RPGs. It has a somewhat steep learning curve for those looking to give themselves a bit deeper challenge, and don’t want to have to look up how-tos on wikis or forums. I’ve put about 120 hours into the game so far, and plan on adding more. Capcom promises to deliver even more monsters and items to their roster of over 30 at the time of writing this article, and one just so happened to drop today! I better go find out what it is…

PC System Specs

This title was played at 1440p on max settings with the following hardware:

i7 7700k, 32 GB 3000 MHz DDR4 memory, and a 1080 Ti, 70 FPS was the average.

Dan Mount

Dan Mount is a lifelong avid gamer and computer builder. He’s been playing games on consoles of all sorts starting with the NES and now plays many different genres on the PC. Writing is a hobby, but gaming is a life style.

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